﻿using System.Collections;
using System.Collections.Generic;
using BearUtil.Hidden;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("自定义节点/播放物品融合动画"), Title("播放物品融合动画")]
	public class PlayItemsMerge : BearNode
	{

		public override int type { get => 17;}
		[LabelText("产物的id与数量")]
		public int[] product_id;
		[LabelText("原材料1id与数量")]
		public int[] material_id_1;
		[LabelText("原材料2id与数量")]
		public int[] material_id_2;
	}
}
